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[char release] Unicorn no Jabu v1.0
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*Mu*
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Joined: 28 Jul 2006
Posts: 1940
Location: Paris

PostPosted: Mon Mar 01, 2010 2:30 pm    Post subject: Reply with quote

Hum , never seen but I guess it can arrive, my fault, I corrected that in the old version, and since mugen 1.0 I deleted the code part that correct that problem... ups
I'll fix
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Loty
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Joined: 01 Mar 2010
Posts: 10

PostPosted: Mon Mar 01, 2010 2:49 pm    Post subject: Reply with quote

very good work, the sprites are awesome!!!
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carmorion
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Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Mon Apr 12, 2010 5:14 pm    Post subject: Reply with quote

carmorion wrote:
Hey, guys.

I found another minor bug, is about that jabu walks sometimes above the ground when it rejected the special Rotating Kick.

greetings


Do you have correct that?

grettings
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HADES81
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Joined: 23 Feb 2008
Posts: 63
Location: ARGENTINA

PostPosted: Tue Apr 13, 2010 2:45 am    Post subject: Reply with quote

HI, your jabu is a great char !!!.

I found on the sff some sprites for the walking forward and walking backward.

Why do you use the sames sprites for both animation?.
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*Mu*
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Joined: 28 Jul 2006
Posts: 1940
Location: Paris

PostPosted: Tue Apr 13, 2010 3:37 pm    Post subject: Reply with quote

@ carmorion : will be corrected , didnt found time yet (not much to do to correct that anyway...) will be a patch on forum + reupload of the char

@ HADES81 : yes suckin sprite I didn't want to use anymore, but I kept them in sff if needed ...my bad, I forgot to delete before release. + I forgot to draw a new walk too, will be done for full game.
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carmorion
Silver Saint


Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Tue Apr 13, 2010 5:01 pm    Post subject: Reply with quote

*Mû* wrote:
@ carmorion : will be corrected , didnt found time yet (not much to do to correct that anyway...) will be a patch on forum + reupload of the char

@ HADES81 : yes suckin sprite I didn't want to use anymore, but I kept them in sff if needed ...my bad, I forgot to delete before release. + I forgot to draw a new walk too, will be done for full game.


_____________________________________________________
thank you very much for the next patch for jabu.

_____________________________________________________
jejeje no me percate de esto me gustaria ver como se verian esos sprites que no se utilizaron en jabu, quizas se desperdiciaron, para ti Mu pueden ser malos pero para mi deben ser muy buenos.

saludos.

hehehe, I do not fix this I would like to see how they would see these sprites that were not used in Jabu, maybe were wasted, for you Mu can be bad but for me it should be very good.

greetings.
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HADES81
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Joined: 23 Feb 2008
Posts: 63
Location: ARGENTINA

PostPosted: Wed Apr 14, 2010 4:21 am    Post subject: Reply with quote

@ HADES81 : yes suckin sprite I didn't want to use anymore, but I kept them in sff if needed ...my bad, I forgot to delete before release. + I forgot to draw a new walk too, will be done for full game.[/quote]

Great !!!,thanks Mu
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carmorion
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Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Wed Apr 14, 2010 6:33 am    Post subject: Reply with quote

HADES81 wrote:
@ HADES81 : yes suckin sprite I didn't want to use anymore, but I kept them in sff if needed ...my bad, I forgot to delete before release. + I forgot to draw a new walk too, will be done for full game.


Great !!!,thanks Mu[/quote]


Hades81, encontre la manera de no desaprovechar esos sprites, es solo modificar la accion 20 del archivo air cambia los numeros secundarios que dicen 20 por 21 y listo, te queda funcionando perfecto.
saludos.

Hades81, I found a way not to lose such a sprite, you just modify the action 20 of the air file changes the second numbers 20 to 21 and ready, works perfect.
grettings
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teddy
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Joined: 14 Apr 2010
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PostPosted: Wed Apr 14, 2010 3:00 pm    Post subject: Reply with quote

Very Happy nice char
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carmorion
Silver Saint


Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Sat Jul 10, 2010 3:41 pm    Post subject: about Javu Reply with quote

Hola Mu, con el aporte de Tux el problema en los Rotating Kings de Jabu se soluciono, si quieres te puedo decir como agregarlo, es un cambio muy pequeño pero te puede ayudar a ahorrar un poco de tiempo. Hazme saber.
También Tux aporto para mejorar la ejecución en el golpe ataque traidor de Ichi.


saludos.

Hi Mu, with Tux's help the problem in Jabu's Rotating Kicks got solved, if you want I can tell you how to fix it, it's a very small change but it can help you saving some time. Let me know.
Tux also input to improve implementation in the Ichi's hyper traitor_attack.
regards
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HADES81
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Joined: 23 Feb 2008
Posts: 63
Location: ARGENTINA

PostPosted: Mon Jul 12, 2010 3:09 am    Post subject: Reply with quote

I foud some bugs too, we must wait. It seems Mu doesn't have time to work right now.
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*Mu*
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Joined: 28 Jul 2006
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Location: Paris

PostPosted: Sun Jul 18, 2010 4:27 pm    Post subject: Re: about Javu Reply with quote

carmorion wrote:

Hi Mu, with Tux's help the problem in Jabu's Rotating Kicks got solved, if you want I can tell you how to fix it, it's a very small change but it can help you saving some time. Let me know.
Tux also input to improve implementation in the Ichi's hyper traitor_attack.
regards


lol


sry didn't seen this message before
^^
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seiyadivin
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Joined: 15 Mar 2008
Posts: 32

PostPosted: Sun Aug 08, 2010 8:39 pm    Post subject: Reply with quote

Nice char , after recently come back i have test him

strange code into air ^^ same thing on patche ^^

[Begin Action 5000]
Clsn2: 4
Clsn2[0] = -18,-103, 16,-67
Clsn2[1] = -13,-67, 15,-35
Clsn2[2] = -34,-35,-17, 2
Clsn2[3] = 17,-31, 36, 1
5000, 0, 0, 0, 4
Clsn2: 4
Clsn2[0] = -31,-78, 3,-42
Clsn2[1] = -36,-42, -8,-10
Clsn2[2] = -6,-10, 11, 27
Clsn2[3] = -60,-13,-41, 12
-5373938, 30, -2031639, 25, -5111833, H, Üÿúÿ¢ÿ
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*Mu*
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Joined: 28 Jul 2006
Posts: 1940
Location: Paris

PostPosted: Mon Aug 09, 2010 9:46 am    Post subject: Reply with quote

ohhhhh Surprised didn't seen it, thank you a lot
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carmorion
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Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Sun Nov 28, 2010 3:59 am    Post subject: Re: about Javu Reply with quote

*Mû* wrote:
carmorion wrote:

Hi Mu, with Tux's help the problem in Jabu's Rotating Kicks got solved, if you want I can tell you how to fix it, it's a very small change but it can help you saving some time. Let me know.
Tux also input to improve implementation in the Ichi's hyper traitor_attack.
regards


lol


sry didn't seen this message before
^^


Disculpa Mu, perdi mi Jabu en un accidente y perdi también la correción del error en la rotating kick que a veces hace que Jabu camine en el aire, podrias hecer el favor de corregirlo? considero este Jabu el mejor que existe y me haria feliz poder tenerlo sin este pequeño problema.
gracias por tu atención.

Mu Sorry, I lost my Jabu in an accident and I lost also the correction of error in the rotating kick that sometimes makes Jabu walk in the air, could you please correct that? I consider this Jabu the best and I would be happy to have it without this little problem.
thanks for your attention.
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*Mu*
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Joined: 28 Jul 2006
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PostPosted: Wed Dec 01, 2010 7:22 pm    Post subject: Reply with quote

already working on a new version of the char, in waiting copy that at end of stm file (with others state -2) :


Code:
[State -2 , 0]
type = PosSet
triggerall = Pos Y != 0
trigger1 = stateno = 0
trigger2 = stateno = 11
y = 0



Wink thx for comment
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Porcaro
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Joined: 12 Mar 2008
Posts: 267
Location: Merignac (france)

PostPosted: Wed Dec 01, 2010 7:58 pm    Post subject: Reply with quote

If i give my sense : Just the stand and the horn. Jabu's face on stand could be more detailed like his faces when he fights.

It's jut a sense of course Wink Very Happy
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carmorion
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Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Wed Dec 01, 2010 9:31 pm    Post subject: Reply with quote

Thank you very Much, I copy the code in stm file, I expected your new version of this amazing char.

Regards.
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carmorion
Silver Saint


Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Sat Jul 02, 2011 4:04 pm    Post subject: Reply with quote

hola Mu, sacaran una actualización de grafica de Jabu, antes de sacar el juego completo?

Hi Mu, there will be an updated graphical Jabu, before the full game?
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*Mu*
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PostPosted: Mon Jul 04, 2011 9:31 am    Post subject: Reply with quote

Graphics? not much, just details like horn and maybe some anim if I'm motived, what do you mean ?

For code, it will be something like a 80% recode I guess
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