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*Mu* Sanctuary Master
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Joined: 28 Jul 2006 Posts: 1940 Location: Paris
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Posted: Mon Mar 01, 2010 2:30 pm Post subject: |
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Hum , never seen but I guess it can arrive, my fault, I corrected that in the old version, and since mugen 1.0 I deleted the code part that correct that problem... ups
I'll fix _________________
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Loty Guard
Joined: 01 Mar 2010 Posts: 10
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Posted: Mon Mar 01, 2010 2:49 pm Post subject: |
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very good work, the sprites are awesome!!! |
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carmorion Silver Saint
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Joined: 22 Sep 2009 Posts: 505 Location: Colombia
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Posted: Mon Apr 12, 2010 5:14 pm Post subject: |
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carmorion wrote: |
Hey, guys.
I found another minor bug, is about that jabu walks sometimes above the ground when it rejected the special Rotating Kick.
greetings |
Do you have correct that?
grettings |
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HADES81 Bronze Saint
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Joined: 23 Feb 2008 Posts: 63 Location: ARGENTINA
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Posted: Tue Apr 13, 2010 2:45 am Post subject: |
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HI, your jabu is a great char !!!.
I found on the sff some sprites for the walking forward and walking backward.
Why do you use the sames sprites for both animation?. _________________ THE POWER IS EVERYTHING |
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*Mu* Sanctuary Master
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Joined: 28 Jul 2006 Posts: 1940 Location: Paris
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Posted: Tue Apr 13, 2010 3:37 pm Post subject: |
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@ carmorion : will be corrected , didnt found time yet (not much to do to correct that anyway...) will be a patch on forum + reupload of the char
@ HADES81 : yes suckin sprite I didn't want to use anymore, but I kept them in sff if needed ...my bad, I forgot to delete before release. + I forgot to draw a new walk too, will be done for full game. _________________
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carmorion Silver Saint
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Joined: 22 Sep 2009 Posts: 505 Location: Colombia
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Posted: Tue Apr 13, 2010 5:01 pm Post subject: |
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*Mû* wrote: |
@ carmorion : will be corrected , didnt found time yet (not much to do to correct that anyway...) will be a patch on forum + reupload of the char
@ HADES81 : yes suckin sprite I didn't want to use anymore, but I kept them in sff if needed ...my bad, I forgot to delete before release. + I forgot to draw a new walk too, will be done for full game. |
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thank you very much for the next patch for jabu.
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jejeje no me percate de esto me gustaria ver como se verian esos sprites que no se utilizaron en jabu, quizas se desperdiciaron, para ti Mu pueden ser malos pero para mi deben ser muy buenos.
saludos.
hehehe, I do not fix this I would like to see how they would see these sprites that were not used in Jabu, maybe were wasted, for you Mu can be bad but for me it should be very good.
greetings. |
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HADES81 Bronze Saint
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Joined: 23 Feb 2008 Posts: 63 Location: ARGENTINA
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Posted: Wed Apr 14, 2010 4:21 am Post subject: |
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@ HADES81 : yes suckin sprite I didn't want to use anymore, but I kept them in sff if needed ...my bad, I forgot to delete before release. + I forgot to draw a new walk too, will be done for full game.[/quote]
Great !!!,thanks Mu _________________ THE POWER IS EVERYTHING |
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carmorion Silver Saint
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Joined: 22 Sep 2009 Posts: 505 Location: Colombia
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Posted: Wed Apr 14, 2010 6:33 am Post subject: |
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HADES81 wrote: |
@ HADES81 : yes suckin sprite I didn't want to use anymore, but I kept them in sff if needed ...my bad, I forgot to delete before release. + I forgot to draw a new walk too, will be done for full game. |
Great !!!,thanks Mu[/quote]
Hades81, encontre la manera de no desaprovechar esos sprites, es solo modificar la accion 20 del archivo air cambia los numeros secundarios que dicen 20 por 21 y listo, te queda funcionando perfecto.
saludos.
Hades81, I found a way not to lose such a sprite, you just modify the action 20 of the air file changes the second numbers 20 to 21 and ready, works perfect.
grettings |
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teddy Guard
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Joined: 14 Apr 2010 Posts: 8
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Posted: Wed Apr 14, 2010 3:00 pm Post subject: |
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nice char |
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carmorion Silver Saint
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Joined: 22 Sep 2009 Posts: 505 Location: Colombia
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Posted: Sat Jul 10, 2010 3:41 pm Post subject: about Javu |
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Hola Mu, con el aporte de Tux el problema en los Rotating Kings de Jabu se soluciono, si quieres te puedo decir como agregarlo, es un cambio muy pequeño pero te puede ayudar a ahorrar un poco de tiempo. Hazme saber.
También Tux aporto para mejorar la ejecución en el golpe ataque traidor de Ichi.
saludos.
Hi Mu, with Tux's help the problem in Jabu's Rotating Kicks got solved, if you want I can tell you how to fix it, it's a very small change but it can help you saving some time. Let me know.
Tux also input to improve implementation in the Ichi's hyper traitor_attack.
regards |
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HADES81 Bronze Saint
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Joined: 23 Feb 2008 Posts: 63 Location: ARGENTINA
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Posted: Mon Jul 12, 2010 3:09 am Post subject: |
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I foud some bugs too, we must wait. It seems Mu doesn't have time to work right now. _________________ THE POWER IS EVERYTHING |
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*Mu* Sanctuary Master
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Joined: 28 Jul 2006 Posts: 1940 Location: Paris
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Posted: Sun Jul 18, 2010 4:27 pm Post subject: Re: about Javu |
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carmorion wrote: |
Hi Mu, with Tux's help the problem in Jabu's Rotating Kicks got solved, if you want I can tell you how to fix it, it's a very small change but it can help you saving some time. Let me know.
Tux also input to improve implementation in the Ichi's hyper traitor_attack.
regards |
lol
sry didn't seen this message before
^^ _________________
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seiyadivin Bronze Saint
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Joined: 15 Mar 2008 Posts: 32
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Posted: Sun Aug 08, 2010 8:39 pm Post subject: |
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Nice char , after recently come back i have test him
strange code into air ^^ same thing on patche ^^
[Begin Action 5000]
Clsn2: 4
Clsn2[0] = -18,-103, 16,-67
Clsn2[1] = -13,-67, 15,-35
Clsn2[2] = -34,-35,-17, 2
Clsn2[3] = 17,-31, 36, 1
5000, 0, 0, 0, 4
Clsn2: 4
Clsn2[0] = -31,-78, 3,-42
Clsn2[1] = -36,-42, -8,-10
Clsn2[2] = -6,-10, 11, 27
Clsn2[3] = -60,-13,-41, 12
-5373938, 30, -2031639, 25, -5111833, H, Üÿúÿ¢ÿ |
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*Mu* Sanctuary Master
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Joined: 28 Jul 2006 Posts: 1940 Location: Paris
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Posted: Mon Aug 09, 2010 9:46 am Post subject: |
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ohhhhh didn't seen it, thank you a lot _________________
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carmorion Silver Saint
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Joined: 22 Sep 2009 Posts: 505 Location: Colombia
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Posted: Sun Nov 28, 2010 3:59 am Post subject: Re: about Javu |
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*Mû* wrote: |
carmorion wrote: |
Hi Mu, with Tux's help the problem in Jabu's Rotating Kicks got solved, if you want I can tell you how to fix it, it's a very small change but it can help you saving some time. Let me know.
Tux also input to improve implementation in the Ichi's hyper traitor_attack.
regards |
lol
sry didn't seen this message before
^^ |
Disculpa Mu, perdi mi Jabu en un accidente y perdi también la correción del error en la rotating kick que a veces hace que Jabu camine en el aire, podrias hecer el favor de corregirlo? considero este Jabu el mejor que existe y me haria feliz poder tenerlo sin este pequeño problema.
gracias por tu atención.
Mu Sorry, I lost my Jabu in an accident and I lost also the correction of error in the rotating kick that sometimes makes Jabu walk in the air, could you please correct that? I consider this Jabu the best and I would be happy to have it without this little problem.
thanks for your attention. |
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*Mu* Sanctuary Master
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Joined: 28 Jul 2006 Posts: 1940 Location: Paris
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Posted: Wed Dec 01, 2010 7:22 pm Post subject: |
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already working on a new version of the char, in waiting copy that at end of stm file (with others state -2) :
Code: |
[State -2 , 0]
type = PosSet
triggerall = Pos Y != 0
trigger1 = stateno = 0
trigger2 = stateno = 11
y = 0 |
thx for comment _________________
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Porcaro Silver Saint
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Joined: 12 Mar 2008 Posts: 267 Location: Merignac (france)
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Posted: Wed Dec 01, 2010 7:58 pm Post subject: |
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If i give my sense : Just the stand and the horn. Jabu's face on stand could be more detailed like his faces when he fights.
It's jut a sense of course ![Very Happy](images/smiles/icon_biggrin.gif) |
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carmorion Silver Saint
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Joined: 22 Sep 2009 Posts: 505 Location: Colombia
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Posted: Wed Dec 01, 2010 9:31 pm Post subject: |
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Thank you very Much, I copy the code in stm file, I expected your new version of this amazing char.
Regards. |
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carmorion Silver Saint
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Joined: 22 Sep 2009 Posts: 505 Location: Colombia
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Posted: Sat Jul 02, 2011 4:04 pm Post subject: |
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hola Mu, sacaran una actualización de grafica de Jabu, antes de sacar el juego completo?
Hi Mu, there will be an updated graphical Jabu, before the full game? _________________ Live Christ the King.
Viva Cristo Rey.
La fuente de los videos que publico en mi tema Guerra Santa del foro:
https://saintseiyamugen2d.foroactivo.mx/t1085-guerra-santa-noticias-generales |
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*Mu* Sanctuary Master
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Joined: 28 Jul 2006 Posts: 1940 Location: Paris
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Posted: Mon Jul 04, 2011 9:31 am Post subject: |
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Graphics? not much, just details like horn and maybe some anim if I'm motived, what do you mean ?
For code, it will be something like a 80% recode I guess _________________
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