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[char release] Nachi v1.0
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Mac
Bronze Saint


Joined: 04 Mar 2008
Posts: 93
Location: Toulon (France 83)

PostPosted: Wed Oct 07, 2009 5:24 pm    Post subject: Reply with quote

Quote:
me refiero a lo de cargar el cosmo que no me funciona en el char


El problema no es que no funciona : no tiene esta capacidad de cargar su cosmo.
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Glory
Gold Saint


Joined: 11 Mar 2008
Posts: 1106
Location: Toulouse

PostPosted: Wed Oct 07, 2009 9:20 pm    Post subject: Reply with quote

et la marmotte...
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zahori
Gold Saint


Joined: 23 Feb 2008
Posts: 1327
Location: Mexico

PostPosted: Thu Oct 08, 2009 4:18 am    Post subject: Reply with quote

Quote:
El proble es que no tienes esa funcion prorgamada, tiene una explosion de cosmo que hacen los caballeros, a diferencia de DBz ellos no siempre los vez cargando cosmo, si no haciendolo arder, o explotar , aparte que para ser la batalla mas justa....

Por ejemplo un char que carga cosmo, se la pasa corriendo y eskivando golpes para poder cargar , para hacer poderes...

en cambio un char como nachi, su cosmo va aumentando solo durante la batalla con cada golpe, el va creciendo y quemando mas cosmo..



And for tux i remember seeing, u wanted a second stand, sames as in other chars, when he is weak.... picture this...
If hes weak, can the actaully trow punches or kicks in that mode?
I think youre mistaken whit a dizzy move...
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Tux
Silver Saint


Joined: 25 Feb 2008
Posts: 431
Location: Italy

PostPosted: Thu Oct 08, 2009 9:20 am    Post subject: Reply with quote

zahori wrote:
And for tux i remember seeing, u wanted a second stand, sames as in other chars, when he is weak.... picture this...
If hes weak, can the actaully trow punches or kicks in that mode?
I think youre mistaken whit a dizzy move...


It's not a dizzy move.

It's a LowLifeStand. He can still throw punches/kicks, but he is fatigued.

The animation is not that different from the main animation, it just has to show that the char is losing the fight and that he is fatigued.
For example he could breath with the open mouth, or the breathing itself could be made more...hard.

In my opinion it's a cool thing, I don't often look to lifebars, I prefer to focus on the fight, the 2nd Stand helps me noticing that I'm about to lose or win the fight, and so act properly Wink
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Former programmer of Saint Seiya MUGEN chars
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Glory
Gold Saint


Joined: 11 Mar 2008
Posts: 1106
Location: Toulouse

PostPosted: Thu Oct 08, 2009 12:04 pm    Post subject: Reply with quote

I know what you mean and like the idea, really.
But as a matter of fact, if we stick to the saint seiya whole idea, when saints are tired, that's when they're the most powerful, so we should change the attack force once this state is reached too and many other little things too.

But honestly I like the idea of a second tired stand, but it has already been asked a few years back I think, and we said no. Don't remember why though. Very Happy
And no Zahori it's def not a dizzy move.
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zahori
Gold Saint


Joined: 23 Feb 2008
Posts: 1327
Location: Mexico

PostPosted: Thu Oct 08, 2009 12:24 pm    Post subject: Reply with quote

yes i understand both points,
But as in sprite mode, if u change stand , punches and kicks are gonna look weird, and the u say he looks tired, so we have to make diferent levels , low levels? hehe
Im not saying a bad idea, but not necesary.

Ive, seen it in other tuff, but its kinda of a tick in a normal stand, that starts when player is not doing anything.
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*Mu*
Sanctuary Master


Joined: 28 Jul 2006
Posts: 1940
Location: Paris

PostPosted: Thu Oct 08, 2009 1:07 pm    Post subject: Reply with quote

just accelerating stand and change head to show char's pain is surely the best and simpliest thing to do. stand will continue to fit all other moves like that
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Tux
Silver Saint


Joined: 25 Feb 2008
Posts: 431
Location: Italy

PostPosted: Thu Oct 08, 2009 1:29 pm    Post subject: Reply with quote

*Mû* wrote:
just accelerating stand and change head to show char's pain is surely the best and simpliest thing to do. stand will continue to fit all other moves like that


Exactly, not a big change, just something visible and useful (at least for me, but I think it's cool in general).
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Former programmer of Saint Seiya MUGEN chars
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carmorion
Silver Saint


Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Sat Oct 10, 2009 1:24 pm    Post subject: Reply with quote

en mi opinion me encanto vuestro nachi, esa parte de hacer arder el cosmo es fantástica, no la habia visto en ningún char, es un estilo muy bueno el de ustedes, hacen chars sencillos pero a la vez muy completos y al estilo de un verdadero caballero del zodiaco.

siento no hablar ingles, coloco la tradución de Google al inglés.

in my opinion your nachi charm me, ignite that part of the cosmos is fantastic, I had not seen in any char, is a very good style to yours, make chars simple yet very complete and the style of a true knight of the zodiac.
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*Mu*
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Joined: 28 Jul 2006
Posts: 1940
Location: Paris

PostPosted: Sat Oct 10, 2009 1:46 pm    Post subject: Reply with quote

Thank you for that comment. Our goal is to make Saint Seiya chars more than mugen chars Wink
"spirit" is the most important thing for me
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lupin86
Bronze Saint


Joined: 15 Feb 2009
Posts: 35

PostPosted: Fri Oct 16, 2009 10:58 am    Post subject: Reply with quote

hi
are arsène lupine! congratulations for the chars! are done really well!



[moderation]please use smaller images for your signature.First one is cool, but second, c'mon !.... HDP]
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*Mu*
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Joined: 28 Jul 2006
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Location: Paris

PostPosted: Fri Oct 16, 2009 12:08 pm    Post subject: Reply with quote

thank you man, and welcome here Wink
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lupin86
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Joined: 15 Feb 2009
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PostPosted: Fri Oct 16, 2009 7:07 pm    Post subject: Reply with quote

sorry for the image Sad
sorry for the image
guys I mentioned the topic for the latest updates?
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Tux
Silver Saint


Joined: 25 Feb 2008
Posts: 431
Location: Italy

PostPosted: Fri Oct 16, 2009 7:19 pm    Post subject: Reply with quote

lupin86 wrote:
guys I mentioned the topic for the latest updates?


Just look here, my friend Wink

http://www.sanctuarysoldiers.com/
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Programmer of the Action-JRPG Saint Seiya -The Myth-

Former programmer of Saint Seiya MUGEN chars
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zahori
Gold Saint


Joined: 23 Feb 2008
Posts: 1327
Location: Mexico

PostPosted: Fri Oct 16, 2009 9:02 pm    Post subject: Reply with quote

lupin86 wrote:
sorry for the image Sad
sorry for the image
guys I mentioned the topic for the latest updates?


No problem , just keep in mind we come to show updates Wink
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MoSeS
Tatsumi


Joined: 10 Apr 2008
Posts: 2
Location: Spain

PostPosted: Tue Dec 22, 2009 8:31 pm    Post subject: Reply with quote

Congratulations, I love your work !!! Wink
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carmorion
Silver Saint


Joined: 22 Sep 2009
Posts: 505
Location: Colombia

PostPosted: Sun Mar 07, 2010 3:53 am    Post subject: Reply with quote

hola, hoy estuve haciendo un análisis de lo bueno que ha estado el año pasado y este año en cuanto a saint seiya mugen, y he llegado a la conclusión que el mejor char sacado hasta el momento en todos los foros es Nachi, ya que su grafica es fantástica y su programación es muy buena, no le he encontrado ningún error.

felicitaciones por este char.
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Hello, today I was doing a good analysis of what went last year and this year about saint seiya mugen, and I have concluded that the best char taken so far in all the forums is Nachi, because his graphics are fantastic and his programming is very good, I have not found any errors.

congratulations on this char.
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*Mu*
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Joined: 28 Jul 2006
Posts: 1940
Location: Paris

PostPosted: Mon Mar 08, 2010 9:38 am    Post subject: Reply with quote

Thank you.

Btw each people like or dislike different things, nice to see it's Nachi for you, but it's not the "best" anyway, maybe the one you prefer but all is a question of subjectivity. Wink
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